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atelier escha and logy

  • Writer: K Anthony
    K Anthony
  • Jun 27
  • 3 min read

Atilier Escha And Logy is part of the Atelier jrpg series in particular this is the second part of the dusk storyline. 


It takes place a few years after the first dusk game in the Atelier series and it focuses on 2 new alchemists in their journey in saving the world and their alchemical journeys too as they rise to acclaim. 


You can choose which character you want to play as, but the story remains the same though some parts are exclusive to said character you choose like certain events for example. 

The characters themselves are average nothing really that special about them or any different from any jrpg really. 


I did liked the character designs and artstyle though especially Therias dommy mommy scientist style too. 


The game has a time management feature where if you fail quests you can’t really progress to the true ending of the game any further the more tasks you do the higher you get in rank they usually come around every 4 months or so during playthroughs. 

With the two alchemy systems, the player can combine different items to create a new items. "Item Synthesis" is the area Escha is in charge of, and Logix can create armor and weapons through the "drilling/training system. Both kinds of synthesis can be performed in the workshop, and it's possible to use both systems no matter who the protagonist chosen is. 


To be able to create an item, the player must have the ingredients(items) needed. Some items might require a specific item as an ingredient, while others might only require an item of a certain category. Different items have different kinds of traits and properties, which will affect the outcome of the item created. The player can choose up to three traits for the item before finishing it, but some effects of the item can depend on the value of the four elements in the synthesis progress. Synthesizing will increase both character's alchemy level.  

While performing item synthesis or drilling, special skills can be used to affect the process and outcome. Escha and Logy possess the same skills. 

At some point in the game, Escha and Logy's workshop will have a Dismantler installed in it. This machine is used to analyze and disassemble relics that are found in the field via Field Event. By disassembling these relics of the past, new ingredients, properties and recipes can be obtained. Event after a relic is disassembled to an ingredient, it will keep its traits. 

Items can be bought, created, gathered, or obtained from events. To be able to use items outside town, they must be equipped. The player can select items for

both Escha and Logy to equip. Equipped items cannot be turned in for quests unless they are unequipped. If an item is to be delivered, it's not required to equip them. Once the player returns to Colseit, the items number of uses will be restored if they have been used.  

Both Logy and Escha can use usable items in battle. By choosing the Item option during Escha or Logy's turn, the player will be able to choose an item to use. When using "Double Draw(W Draw the player can choose items for both Escha and Logy to use, and between their actions of using the chosen items, one or several support attacks can also be commanded. 

There is also alot of focus on item gathering too and you can also duplicate items if needed through the hommonoclous feature. 


The game has a turn based combat system. 

The player can use up to 6 characters in one battle, three in front and three characters in the rear guard. Character in the front and the character closest in the rear guard, can support each other by for example protecting the character or do a follow up attack. However, support actions cost a certain amount of the "Support" gauge. 

The initial formation can be changed outside battle, but by moving around the battlefield it's possible to change the formation during a battle as well. Commands such as special assists or protecting supports performed by characters in the rear guard will result in that the formation is changed, as the character performing the action will be moved to the front. 

The music is pretty decent. 


The game can be quite grindy and something of a slog to go through from time to time so get used to the monotony of things. 

Overall the game was ok. 


It gets 3 out of 5 stars. 

 
 
 

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